The will of our project is to integrate the museum’s user in the history of Oiasso, being themselves the protagonists of the history. We wanted to create a project where the decisions are made by the user to get to know more deeply the museum and its collection and this way, he/she can make the museum his and identify themselves. Our intention has been to create an experience that encourages the learning by playing.
Outils et techniques
The used material for the creation of the hints of the Escape Room has been paper, cardboard and 3D printers. We’ve also used the costumes of the Museum to distinguish the teams.
Foire aux questions
- When is the project going to be done? The best would be to choose a date where the project will be a special event, not to interrupt the cultural program of the museum. The ideal would be to celebrate this Escape Room during a night-event, so the event will take the most of the mysterious aura we want to achieve.